|Failed compilation with highlight on the errornous code line|
|Is this normal?!|
|Once upon a time in a galaxy far far away|
The rest of the week i was trying to port the engine to the OpenGL 3.3 core specs which includes uploading the modelview and projection matrices, and the actual vertex data to the shader, and stop using immediate mode ( i will miss it! ) for the sake of using Vertex Buffer Objects.
So hopefully i will be done porting most of the code by next week so i can focus on the fun stuff again.