I just guess that's how life works.
You work on something, you enjoy it, you're looking forward to it.
Then you get distracted, you loose your focus and you get annoyed by it.
In my case it was a shift in priorities. I had to focus on earning money to pay the month's rent, and i resumed to play Minecraft which was a horrible time-waste in itself.
So yeah, now i am stuck with thoughts about what my next step would be. Working on the existing prototype, with no clear goal, or rather thinking up some concrete, fast-to-realize Projects, or even doing something entirely different.
Developing a game is a long journey and no matter how easy it seems in your mind, there will always be some hurdles you haven't anticipated, be it of algorithmical, logical or conceptual origin, or even interventions from the outside. And it doesn't help if you are good at distracting yourself with forms of entertainment, be it games, TV shows, and virtually anything that momentarily seems like a better alternative than being stuck on that one problem that just appeared.
While pondering what to write, and with the hope to come up with a solution to my uncertainty, i went through my different ideas and concepts and thought about how much time and man-power each would take, and how complex the realization would be.
What i think seems most realistic in terms of the most soon'ish implementation is a space shmup. Yeah we have a bunch of those already, i know. But there are people who enjoy those, and are looking forward to more and different kinds of them.
Furthermore it is easy, fast and straightforward to prototype and i can play with a lot of different shader effects. I reckon there is not much to be done in terms of research for technical or logical problems.
I still need to think it through, and sleep over it, talk to people and stuff, but i think that is the best bet i can come up with currently.
Showing posts with label lazy. Show all posts
Showing posts with label lazy. Show all posts
Thursday, August 4, 2011
Friday, May 27, 2011
Not a changelog
No updates last week or this? Whats the matter, getting lazy?
Well, not lazy, but having different priorities. On the weekend two weeks ago i sat down with a friend, who is a concept artist, and knows a fair deal about game design, to discuss some game concept issues. The outcome was, that i had to get rid of my current concept, as is, for several reasons. One being over-ambitious (as always), and another one being the heavy competition in that genre.
So i sat down for a few days and thought about what i can come up with for an entertaining concept, and i think i got a pretty decent idea. There is not a lot of details worked out yet, but i could imagine it being quite fun to play.
Another thing that happened was Terraria. It is a cute little 8bit inspired platform game that takes off where minecraft is stuck currently.
In my experience, Minecraft was a fun game, but it was very very repetitive. Exploration was interesting, until you've seen any biome, or gathered each resource. Caves were all grey in grey, leaving you with an eyesore after a while, and all you got from it was a handful of diamonds to build another pick that would enable you to explore(or dig) even more caves. I really enjoyed playing it, but it got so boring that eventually i don't even consider playing it at this point.
This is where Terraria comes in. Despite it being in 2d, it adds a lot of depths to the gameplay. There is more exploring, less mindless digging, better rewards, more enemies, more ways to navigate through the map. And frigging bosses.
To be fair, after i found most of the items, and crafted the stuff i was interested in trying out, i put the game aside, but it still has some potential to replay. I think, i will wait for some updates, and try me some multiplayer.
Oh yeah, also we decided to make another demo for the evoke 2011 demo party in cologne, germany in mid August. So that's what i am actually working on currently. Can't show anything yet, because secret! You'll have to be patient and watch it on the bigscreen on the party, or afterwards on pouet. That means i can test the engine a little further, but i won't have as much time to work on a game concept, or prototype. I have to see how i will arrange my priorities, or rather see, how well we'll progress with the demo, and adjust the schedule accordingly.
Well, not lazy, but having different priorities. On the weekend two weeks ago i sat down with a friend, who is a concept artist, and knows a fair deal about game design, to discuss some game concept issues. The outcome was, that i had to get rid of my current concept, as is, for several reasons. One being over-ambitious (as always), and another one being the heavy competition in that genre.
So i sat down for a few days and thought about what i can come up with for an entertaining concept, and i think i got a pretty decent idea. There is not a lot of details worked out yet, but i could imagine it being quite fun to play.
Another thing that happened was Terraria. It is a cute little 8bit inspired platform game that takes off where minecraft is stuck currently.
In my experience, Minecraft was a fun game, but it was very very repetitive. Exploration was interesting, until you've seen any biome, or gathered each resource. Caves were all grey in grey, leaving you with an eyesore after a while, and all you got from it was a handful of diamonds to build another pick that would enable you to explore(or dig) even more caves. I really enjoyed playing it, but it got so boring that eventually i don't even consider playing it at this point.
This is where Terraria comes in. Despite it being in 2d, it adds a lot of depths to the gameplay. There is more exploring, less mindless digging, better rewards, more enemies, more ways to navigate through the map. And frigging bosses.
To be fair, after i found most of the items, and crafted the stuff i was interested in trying out, i put the game aside, but it still has some potential to replay. I think, i will wait for some updates, and try me some multiplayer.
Oh yeah, also we decided to make another demo for the evoke 2011 demo party in cologne, germany in mid August. So that's what i am actually working on currently. Can't show anything yet, because secret! You'll have to be patient and watch it on the bigscreen on the party, or afterwards on pouet. That means i can test the engine a little further, but i won't have as much time to work on a game concept, or prototype. I have to see how i will arrange my priorities, or rather see, how well we'll progress with the demo, and adjust the schedule accordingly.
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